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Root
The asymmetric woodland war game

Root

Four factions fight for the forest, and each one plays by its own rules. The Marquise builds an industrial empire, the Eyrie follow a rigid Decree, the Woodland Alliance stirs up revolt, and the Vagabond plays every side. First to 30 points wins.

2–4 players · computer opponents · pass & play · online rooms with a code ·

Marquise de Cat

An industrial empire. Hold the keep, move wood, and build sawmills, workshops, and recruiters for points.

Eyrie Dynasties

Proud birds bound by their Decree. Add cards each turn and carry out every order—or fall into turmoil.

Woodland Alliance

A hidden uprising. Spread sympathy, spark revolts, and punish anyone who marches through your clearings.

The Vagabond

A lone wanderer. Explore ruins, complete quests, aid or betray everyone, and fight with the items you carry.